Software is full of issues. Tests explore software and uncover some of these issues. Sometimes we won't write enough tests, due to time constraints and reasonable effort already expended. So some of these issues are found by people outside our team - ie our customers.
And its perfectly reasonable of us to provide a bug tracking system for all external stakeholders so they get feedback on their bug as it goes through production.
But why do we record issues we find ourselves, as bugs?
I've often heard that bugs are actually a good thing! It must mean the customer is using our software. Surely the customer is expecting a few bugs. Right?
Wrong. Bugs are bad. Always bad. Every time a customer finds a bug, the effect on our reputation from the customers point of view as software developers is negative. Even if we label the software an Alpha or Beta release just to lower their expectations, they still get a little disappointed when things don't work. Even if we write the bug ourselves before the customer finds it, we still suffer reputation loss. Bugs are expensive in terms of time and money for the customer and we are charging the customer more for they actually already expected.
Analogy: I employ a cabinet maker to make me a new chair. The apprentice and the master craftsman take the measurements, cut the pieces, carve the design and begin the assembly. At one point they figure out that piece X doesn't fit slot X. Do they ring me to tell me that there is an issue? Do they just fix it up? How about when the chair is delivered and I find that it wobbles? There is no difference for software.
So in software development, why do we make public our own sloppiness in what we deliver? Bugs are one indication of sloppiness.
In a scrum team, we must try and establish the culture of honest craftsmanship. If opening the code for a user story, uncovers an issue we need to fix that issue as a task on the story. We must ship a good quality product. So often this occurs right at the end of the sprint. And so often we force ourselves to write the bug, but ship the code anyway. When this happens you have to ask: "Why do we ship sh*t?"
As scrum masters, we need to be disciplined and honest with our team and customers. We are done and ready to ship if we are done and there are no outstanding issues. Otherwise we are not done.
To be true to software craftsmanship and our profession, we need to have a 0 tolerance to bugs.